The graphics and music in this game are both fantastic as always. There are even some emotional and heart-wrenching moments. The story is the best one yet, with great writing and pacing. The black sheep in the series.ġ9h 15m PlayedThis is a good game. One, will remain nameless for the remainder of the video as a conscious effort to get the public to forget it's existence, and the other is our topic of the video. Now, you may have noticed at this point that I have yet to talk about two games in the Paper Mario franchise. New Paper Mario is more focused on giving a fun and creative world to explore with an extremely funny story that pretty much acts as a comedy show. The old Paper Mario games are more focused on RPG mechanics with turn based combat all supported by cohesive stories that tell a silly yet heartwarming story with a more serious tone. Many fans of the series already do this, putting the original N64 game and Thousand Year Door in Old Paper Mario, and Color Splash and Origami King in New Paper Mario. Now, this is not a new concept I'm proposing here. Each one of these games, while all majorly different from each other, can be placed into one of two categories. Not to mention its' new battle ring system which makes every encounter into a fun and challenging puzzle. And very recently Origami King came out taking the humor of Color Splash and turning it up by 10 notches. Turning the series into a more action adventure like game instead of an RPG. Color Splash has a paint mechanic that makes simply exploring the world and filling in every white spot with paint satisfying. Paper Mario introduced many gamers into turn based combat and RPG structuring within games, and its' sequel The Thousand Year Door expanded on the gameplay mechanics with the crowd and a more expansive story and world. Each game is different and complex in it's own special way, with every title in the franchise offering a fresh new take that provides players with amazing gaming experiences. *Optionally*.ġ6h 4m PlayedPaper Mario as a character may be known for being flat, but the experiences found within his IP's games are deep enough to rival even the ocean. Maybe this style wasn't everyone's cup of tea, but at least Rosalina's story book was a good way to implement it. See, I like Miyamoto and all, but the idea that Mario games shouldn't have stories is something I strongly disagree with. It was oddly emotional for a Paper Mario, or a Mario game in general. And then the love story between Tippy and the Count BLECK, I forget exactly how it went because it wasn't *my* focus, but I do remember them walking away after the credits and my heart fluttering. Well, there's so debris, but the image of this nothing world sticks in my mind. The fact that you can see what'll happen if you don't do anything, is incredible. The point is, one world you go to *gets destroyed*. There's this plot about how the purple will destroy all worlds, and you go around getting the Pure Hearts and the like saving the worlds, sorta. It's got so much personality, and it makes me squeal. The story is increidible, the gameplaty isn't deep but it's far from annoying.
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